Support

Controls

The mouse sets the angle, the wheel sets the power, the number keys pick an item. Angle and power are deliberately separate: that is what makes a lobbed shot possible at any range. In the game the reference opens with H — this is the same thing, in full, with the cost of every action.

In battle

Mouse

Aiming angle: the barrel follows the cursor

Wheel

Shot power · Shift for fine adjustment

W / S

Shot power, in steps of 14

1–8

Pick an item from the loadout

Space

Fire

A / D · ← →

Drive left / right · ◆1

Q

Turn the hull around · ◆1

E

Dig in · ◆1

F

Focus: the next shot lands tighter · ◆1

B

Build an embankment · ◆1

T

Tunnel · ◆2

U

Blow the ledge support · ◆2

Enter

Skip the turn and bank the points · ◆0

L

Ground types on the map: expand and collapse

Screens

H

Key reference

P

Loadout builder

C

Campaign

V

Shot of the day

G

Pick a battle format

M

Against a bot or two players on one screen

R

New battle

K

Level editor

In a replay

Space

Pause

→

Step one frame

1 / 2 / 4

Playback speed

R

Restart the recording

A track in the foreground, the valley in fog
Screen

The game fills the window

The full-screen button sits next to the player name. The interface scales with the screen: on a large monitor everything gets bigger, not smaller.

Image quality is a separate setting: on a weak machine it can be lightened without losing the readability of the battlefield.

Seconds a turn 30Points a turn 3Point cap 5Slots 8

The reference is always at hand

The H key shows everything listed here at any moment of a battle.