
Questions and answers
The short version of what people ask most often.
Nothing. The game opens in a browser and needs no installation. Money buys time, convenience and looks — an advantage in battle is not for sale.
No, a modern browser is enough.
The game is built for a mouse and keyboard: the mouse aims the barrel, the wheel sets the power, the number keys pick a shell. It plays on a tablet with a keyboard; on a phone it does not.
A standard duel runs five to twelve minutes. Blitz fits into three.
Yes. A forty-mission campaign, the shot of the day, six formats against a bot and a map editor all work offline.
Send them a room link and you land in the same game. You can also queue together for a normal battle — the rules are the same either way.
Ninety seconds to come back. Return in time and it is the same battle on the same map; miss it and it is a technical defeat. Your opponent sees that you are reconnecting the whole time.
No. Paid currency buys time, convenience, looks and insurance against your own mistake. Credits, XP and blueprints are not sold for it at all — the one exception is a capped exchange in the shop that gives less than an hour of play a day.
Yes — ranked. Machine stats are normalised there and modules and upgrades are switched off: only play decides.
Every game is recorded and opens from a link in a clean tab — no installation, no sign-in. There is pause, frame stepping and playback speed.
Write to support and we will help you recover access to the account.
The first battles are against a bot, and the campaign introduces one technique per tier. Ready-made loadouts sit right there in the briefing — you do not have to build your own straight away.

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The controls have a page of their own, and the news section says where the game stands today.