
What you are paid for
and where it goes
Every battle brings credits and XP. Credits repair your machine and buy the next one; XP unlocks it in the tree. An advantage in battle is not for sale in any form.
What you are paid for
The reward is made of five parts, and a win multiplies all of it. What exactly you were credited with is shown line by line right after the battle.
Where all of it goes
Six currencies, and they do not replace one another. The first three appear in every battle, the rest less often.
Credits
The main money. You repair the machine, buy shells and buy the machines themselves with it.
Machine XP
Accumulates only on the machine you play. Unlocks its modules and the next machine of the branch.
Free XP
Trickles in from every battle. The one way to open a machine out of turn.
Bonds
The reward for a ranked season. Never sold for money.
Blueprints
Drop in battle. A collected set makes researching one particular machine cheaper.
Tokens
Bought for money. They speed things up and decorate, but they do not help in battle.

Victory is not for sale
Money buys four things: time, convenience, looks and insurance against your own mistake. Premium and boosters multiply what you have already earned — which still requires playing.
XP and blueprints are not sold for the paid currency at all. Credits have exactly one door — a capped exchange in the shop that gives around an hour and a half of play a day at its ceiling, and gets worse with every portion. In ranked, machine stats are normalised and upgrades are switched off: there is simply nothing to pay for.
Why you come back
Five loops, and each one is longer than the last.
A battle
Credits, machine XP, 5 % into free XP, a chance of a blueprint, progress on tasks and the pass
A day
Double XP for the first win of the day; three daily tasks; one free swap; the shot of the day
A week
Five weekly tasks; the weekly crate with blueprints and bonds
A month
The ranked season: division, bonds, cosmetics. Ranked pays no credits
A season
The battle pass: 60 levels, two tracks, a daily XP cap

Progress starts with the first battle
Credits and XP arrive for it already — even if the battle is lost.