Progress

Ranked: the standing shows,
the number does not

An opponent is matched by rank, rating and upgrade level at once — you will not be put against obviously stronger equipment. The rating number itself is hidden; the division is always visible.

Matchmaking

Who you will be given

An opponent is searched for by three measures at once. The longer you wait, the wider the windows — and the screen shows exactly how wide.

01

Machine rank

It looks for an equal first, then a neighbouring rank. A two-rank gap is a different game, and the matchmaker will not allow it.

02

Rating

A hidden estimate of your strength. Both sides have to suit each other — not just you suiting the opponent.

03

Upgrades

The gap is capped at two levels out of five: a fully upgraded machine is nearly twice as tough as a freshly bought one.

If nobody is found in fifteen seconds, the game offers a bot — with two buttons, «play a bot» and «keep waiting». It will never be substituted for a human silently.
Standing

Calibration and divisions

The rating number is hidden — nobody sees it, including you. What you see is your standing: seven divisions of five stars.

First battles

10 calibration battles

While they run, the division reads «calibration 4 / 10». Three battles cannot place anyone, and we do not show a made-up number in place of a real one.

After that

7 divisions of 5 stars

Stars are won with victories and lost with defeats. At a division boundary one star cannot be taken away: a bad evening will not drop you two steps down.

Every season

A short recalibration

Five battles at the start of a season. Form changes over a break — the rating takes that into account and puts you back where you belong quickly.

Time

The match clock

The clock is visible to both sides. Everything it does goes into the recording as well.

30 sper turnplus a small allowance for network delay
3skipped turns in a rowin a row, precisely — one happens to everybody
12 minbattle capafter that whoever has more health wins
Turn 3no surrender before itthe first two turns are played no matter what
Two machines on opposite ridges at equal height
04 · If the connection drops

Ninety seconds to come back

Make it back in time and you carry on with the same battle: the same map, the same craters, the same turn. Miss it and it is a technical defeat.

Your opponent sees that you are reconnecting the whole time, not a blank screen with a timer.

Seven steel division badges on a dark wall
05 · Fair play

Money does nothing here

In ranked the machine stats are normalised and modules and upgrades are switched off. Neither premium, nor boosters, nor any other purchase affects the outcome.

Ranked battles pay no credits either — so that it never occurs to anyone to arrange an outcome for the money.

What money buys

A standing is earned by playing

Ten battles and you will see your division.