Update · 2026-08-12

Five formats beyond the duel

Blitz, Sniper, Sapper, Siege and Survival. Each changes the rules, not the numbers.

Blitz gives ten seconds a turn, two action points and four slots — a game fits into three minutes, and what plays is a rehearsed habit rather than a calculation. Sniper leaves only the basic shell with unlimited rounds: angle, power, wind and focus, nothing else.

Sapper turns everything over: a direct hit deals zero. The only way to kill is the terrain — drop a ledge, push a machine off a height, put it under water. Half the arsenal that looked secondary turns out to be the only half there is.

In Siege one side digs in and holds while the other storms against the clock, then they swap: the score is not «who killed» but «who held longer». In Survival the waves come, each stronger than the last, and the score is the number of waves.

You meet each of them not in a menu but along the campaign: the fourth mission of every tier introduces exactly one new set of rules.

See it for yourself

Everything written here works in the game right now.